Tag: tech tools

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Mixable Makes Existing Social Media Platforms into Academic Tools

Mixable is helping students form communities, and access and share academic content online where they’re already spending their time.

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Using ExamTime to Help Students Make Studying an Active Process

Students need to know that studying is a “do” activity. This is where ExamTime makes a difference.

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BenchPrep

Moving Test Preparation to the Mobile Revolution

A Chicago startup is bringing more than 250 remedial courses on everything from chemistry to cosmology to where college students want to learn — on their computers, iPhones, Androids and iPads.

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Campus Leadership: Ellen Yu Borkowski — Edtech is “About the Learning, Not Just the Tool”

Ellen Borkowski, CIO at Union College in Schenectady, New York, talks about technology tools that focus on improving learning outcomes for students.

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Berklee College of Music Revamps the Recruitment Process with New App

Here’s how Berklee College of Music shifted its focus to a new web-based mobile app for recruitment.

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Virtual Desktops and BYOD at Lone Star College

Lone Star College System is addressing the difficulties of providing access to software and data to far-flung students by allowing BYOD, and building a virtual desktop to support it.

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Social Engagement with Distance Learners at Abilene Christian University

One of the biggest challenges of distance learning is replicating the sense of community and interaction found in the classroom. See how Abilene Christian University tackles this problem using Pearson’s OpenClass in today’s Campus Tech Case Study.

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Improving Collaboration with Interactive Whiteboards at King’s College

King’s College in Pennsylvania has had huge success with Steelcase Education’s Eno Markerboard — these devices allow users to save, store, and quickly display the work they’ve done with others.

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Infographic: Selecting Digital Content for Your School

As blended learning content continues to grow it has become increasingly difficult for teachers and administrators to decide what content to use. We appreciate this infographic put together by EducationElements on the 4 steps schools can follow when making the decision on which digital content to implement.

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The Success of Quest-Based Learning at Boise State University

3D GameLab, created by Chris Haskell and Lisa Dawley at Boise State University, creates quest-based learning games to appeal to their video game-obsessed students. Read about what inspired their program here.

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